BioWare co-founder Greg Zeschuk spoke to Games Industry International regarding EA’s acquisition of the studio.
“The best analogy I use, in a positive way, is EA gives you enough rope to hang yourself,” he said.
“It was really interesting because we really made all the choices we wanted to make ourselves; these are all things we wanted to try. And that’s something to remember – while we were independent we didn’t have quite the resources we had as part of EA, and then we got to EA and it was like ‘wow we can do all this stuff.’ We had to be really thoughtful about what we wanted to focus on.”
According to Zeschuk, BioWare “had complete creative control over a lot of it.” However, he explains how plenty of the decisions were experimental and many of the fans didn’t agree with it. He went on to say that dishing out new ideas can be very risky and they had to think about “things that actually make you profitable.
“So while you’re taking all these creative risks in trying crazy stuff you almost have to simultaneously focus on the bottom line.
“In some ways, being independent I would say we had to be more conservative – being part of a big company, you could be more aggressive and try stuff. I think that’s something people [struggle with] when they join EA; they do too much or they do too little.”
Zeschuk along with co-founder Ray Muzyka left BioWare as well as the gaming industry last year in September. Zeschuk is currently working on The Beer Diaries, a TV show that provides specialized guides on beers as well as promoting beer culture and craft.
When asked whether he would ever work in the gaming industry again he said that “I really don’t see myself making a brand-new game developer. I also don’t really see myself working for anyone else, at least in the traditional sense. But I can imagine myself, for example, being on a board, consulting. If a friend asked me to play a game, I would. I think advising and consulting is probably the limit for me.”