Talking to us at their booth at GamesCom 2013, Karel Mořický explained when asked why the RPG elements were removed, that during Buchta and Pezlar’s incarceration, almost all of the work on the campaign was scrapped.
It was earlier announced and shown that the Arma III would have some RPG elements, particularly in the campaign, but now it has been revealed that the campaign will feature “Flashpoint style missions”, which were designed to be more fun, and deemed more appropriate.
This delay means that the Arma III campaign will be shipped weeks after the release of the full game, as explained to us by Mořický, who is a Game Designer for Bohemia Interactive.
When we asked why the original ideas were scrapped, Mořický said that he couldn’t say – only that there was a drastic shift in creative vision during the two designers time in jail, sending Arma III back into the style of Operation Flashpoint.
He said that “we weren’t happy” with much of the work done while a strain was placed on the team due to the ridiculous incarnation of their friends.
Of course, we fully support Bohemia Interactive and understand how damaging the whole debacle would have been to everyone involved.