With the ever closing gap between next and current gen consoles slimming, we’re seeing our last batch of big budget, big world cross-platform games. Marcin Iwinski of CD Projekt Red, talking to Edge, criticized publishers who might think about porting franchises with “massive reach plans” to the current generation.
“PC is a non-stop next-gen, that’s the cool thing about it. So I think a lot of people with big franchises and massive reach plans, they’ll have this dilemma, and I think there’ll be a lot of comprises made in the industry that might not necessarily be good for gamers.”
The Witcher 3: Wild Hunt has “a world bigger than Skyrim,” so “ there’s just no way that it would run on current-gen.”
“We’d have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so. We’d never do that.”
You do have to wonder exactly what kind of AAA RPG’s and sandbox titles we could see if they were built for the PC, without the irksome console technical limitations at the forefront of developers minds. What could Skyrim have potentially been?