Whilst the old saying ‘graphics don’t make a game’ is core to the ethos of a dedicated gamer, Crytek, in talks with Xbox 360 magazine, have other ideas.

Crytek CEO Cevat Yerli said “People say that graphics don’t matter, but play Crysis and tell me they don’t matter,” when posed the question. “It’s always been about graphics driving gameplay. Graphics, whether it’s lighting or shadows, puts you in a different emotional context and drives the immersion, and immersion is effectively the number one thing we can use to help you buy into the world.

“The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values paired with the art direction, making things look spectacular and stylistic is 60% of the game.”

It’s only fair to point out that Yerli is talking about Crysis specifically – or, by extension, the spectacle shooter on the whole. It might explain why Crysis 3 wasn’t as well received as predicted, though.

Analysis

It’s not unreasonable to state that the success of life-like emulation and authenticity is one of the defining aspects of the spectacle shooter. Playing something like Medal of Honor: Warfighter on a 7970 rather than a 6870, for example, yields wildly different experiences. To the genres credit, it’s one of the only mediums that allows such unique player interaction with cinema-like universes.

However, Crysis 3 bored our team to death, regardless of our GTX680 prowess. They may have nailed the 60%, but where was the other 40?