Crytek founder Cevat Yerli said in an interview with Gamasutra that the current generation of consoles is holding game-play innovations back, causing “gamer fatigue.”
“It is better than Crysis 2. It is better than Crysis 1. Technical and creatively, and storytelling — all aspects,” said the founder.
Yerli claimed that console gamers are let down by what they expect to be large leaps in game-play, when the current “8 year old technology” is preventing that from happening.
“I think the new generation of consoles will reinvigorate that and help to elevate that again, and elevate new concepts of gaming which old platforms are right now limiting, too.”
These comments mirror those of Swen Vincke of Larian Studios, who we spoke to last week. Vincke claimed that the small step in technology between the PS3 and PS4 should allow cheaper innovation, whilst retaining a high level of graphical fidelity – at lesser costs.
The Crytek founder also expressed frustration at the limitations, claiming that if they had the budget to make Crysis 3 exclusive to the PC platform, they could have those leaps in innovation.
“The consoles are eight year old devices. Of course, in one way or another, they will limit you. It’s impossible not to be limited by a limited console. By definition it’s the case. So if it were PC only, could we have done more things? Certainly, yes. Could we have afforded a budget to make a game like Crysis 3 PC only? No. People have to understand that this is a journey of give and take.”
Crysis 3 had triple the budget of the original Crysis – this is thanks only to the multi-platform capabilities.
You can read an in depth analysis in our article “The reception and resonation of EA games, and other short stories” or look at our short take here:
We didn’t really like Crysis 3, and it wasn’t due to fatigue. Our reviewer hadn’t been tasked with any FPS from 2012/2013, so was eager to sink his teeth in. He’s also ex-pro Team Fortress 2, so is no stranger to the genre. The problem with Crysis 3 isn’t necessarily the genre so much as the dynamic. Linear, on-rails, shooting gallery. Gadgets, too, used to play a more intuitive, free role in how you wanted to approach things. Now, they’re basically just temporary trainer hacks to give you a little health or stealth boost. Crysis 3 may well “resonate” well on paper, EA, but if you stopped looking at pie charts and started looking at the hearts of your creatives, you’d see products that actually do reflect the wants of major gaming demographics. You need to start creating games people want to play, not just games they want to buy.