Kingdom Come: Deliverance is an upcoming open-world RPG being developed by Czech indie studio Warhorse. In this interview, we spoke to Warhorse creative director Daniel Vávra about how their game will match up this year against highly anticipated triple-A RPG titles like The Witcher 3 as well as smaller titles set within the same era.

Vávra also touches on some of the gameplay mechanics and how Kingdom Come: Deliverance will strive for ultimate authenticity in terms of atmosphere and combat.

Kingdom Come: Deliverance is currently being crowdfunded on Kickstarter and has raised £669,340, way above the studio’s target of £300,000.

What made you decide to develop a single-player first-person open-world RPG amidst multiplayer games with a similar settings like War of the Vikings and War of the Roses?

I love history and I always wanted to make such game. Our goal is to give you authentic experience what it’s like to be a knight in medieval times. Single player is still the best way how to achieve that goal. Multiplayer is definitely interesting, but its different kind of experience.

The difference is, that we are set in real believable world, with story based on historic events.

This year sees the launch of high profile single-player RPG titles like The Witcher 3: The Wild Hunt and Dragon Age: Inquisition. What does Deliverance have that these well-known series do not?

We will probably have some game mechanics in common with The Witcher, which is a great series BTW as well as the books (Andrzej Sapkowski, author of The Witcher novels actually wrote a book from Czech history covering the same period as our game and the book is very good). But the difference is, that we are set in real believable world, with story based on historic events. In terms of gameplay, our combat system is probably our most interesting feature. Its based on authentic techniques and based on inverse kinematics, so its physically very accurate. We will have video update on this soon.

Which countries in Europe will be featured in the game?

All three Acts take place in three countries, I will not name them to not disclose too much from the story. But most of the story takes place in Bohemia.

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The game is set in 15th century Europe, how much will historical factors like disease and hygiene affect gameplay?

This period wasn’t as bad as people often think. It’s probably because most movies are about wars or some conflicts and plagues and during these times thinks are usually worse. It’s as if people were judging life in 20th century by the movie set in WWII. In real world, medieval society was very advanced. Crime was really low, maybe even better than in today’s big cities, society was able to take care of  people in need like orphans or disabled and hygienic standards in 15th century were also much better than in early middle ages. The cities were really dirty though.

Will there be an option to enter relationships?

[Relationships] are being considered. I would love to have them in the game, but we need to think about how to do it, to what extend and what would it imply. 

Our goal is to bring you a visceral authentic combat as close to real one as possible.

Can you tell me more about the combat system? Will there be an option to play it in third-person perspective?

No third person. Our goal is to bring you a visceral authentic combat as close to real one as possible, so the fact that you see it from first person is very important. I understand, that lot of people are afraid, that it will work as bad as some other attempts in the past, but our goal is to prove them wrong. I really believe that it could be done right, its already working in the game and we are going to make it even better. Just a few notes – you will see your body all the time when you look down. No floating camera with hands attached to it in our game. The camera during combat will move as a real head, so you will see what you are doing all the time. We really try to make it better than it was done in the past. If we fail, we will switch to 3rd person, but I am sure that it will work great.

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How do you feel about the combat system of games like War of the Vikings and War of the Roses? Will Deliverance be anything like them?

As I said, we are very different. It may sound weird, but we don’t try to come up with any revolutionary new kind of controls, but at the same time, we did something nobody tried so far. We applied normal first person shooter controls to melee combat, added a few tricks and now we have something which is very simple and intuitive, has lot of options and is very close to the real world fencing.

Considering the title, is Deliverance the first in a series of Kingdom Come games?

Yes. If people like Deliverance, the story could continue. The story is a prequel to much bigger events.

It was pleasure and thanks to all our fans and supporters!