Android-based console Ouya has started shipping out to those who supported the project on Kickstarter. At the time, Ouya had already signed 8,000 developers. Today, head of developer relations Kellee Santiago (co-founder of Journey studio thatgamecompany) said that Ouya now has over 10,000 developers signed worldwide.

“It’s really awesome, especially at this early stage of the console still being in the preview period. The last month I’ve been so excited to just interact with the Ouya developers who are really people who signed on to the mission statement of Ouya early on and are the people who are just as excited as we are about the platform. It’s been great to hear and that the number continues to grow at such a rapid pace is very validating,” said Santiago.

Santiago admits that there have been plenty of small-time developers’ games that are low quality and do not even come close to triple-A titles released on more expensive consoles than the Ouya. She explains how the early stage of game development for a new console, notably an Android-based console, is expected to be a bit rough around the edges.

“I think a lot of the developers have appropriately approached this early phase in getting their dev kits with just playing around and experimenting the platform, so what you see on the store today are a number of sort of raw experiments, which I think is really cool that you can have a console that has such raw material on it, but we are also seeing more just genuinely fun and polished experiences. Partnerships with larger developers and publishers will be coming up in the next few months,” she said.

Ouya has signed on some well-known developers like Pscyhonauts studio Double Fine and Portal designer Kim Swift. When asked if her previous studio, thatgamecompany, whose game Journey received high critical acclaim, would contribute to the Ouya she wouldn’t reveal anything. She explained how thatgamecompany are “platform agnostic” so that they can “leave projects open to any possibility.” She adds that people won’t necessarily rather play a high-budget triple-A title than an indie title, “people are playing games of quality wherever they come from and maybe indie is more and more a way of just doing business.”

The Ouya has already received quite a bit of criticism due to its apparent slower benchmarks compared to other Android devices. Santiago explained how the benchmarks were gathered on an older development system and that it is not their focus to provide groundbreaking graphics but to offer great gameplay experiences. “I think it’s fundamentally about experiences the developers make. What are the quality of the experience themselves? Our goal at Ouya is to empower developers to provide entertaining experiences for the living room,” said Santiago.

Source: Games Industry International