You’ll remember from our review that Sleeping Dogs doesn’t exactly play swimmingly with keyboard and mouse input. Sure, there are those who argue that it’s absolutely fine – but those of us capable of using either a mouse and keyboard or Xbox 360 (or others) pad have largely drawn towards the conclusion that Sleeping Dogs just wasn’t made for our beloved mice and our trusty keyboards.

We said:

although if you expected great controls with a mouse and keyboard you’re in for a rough ride. It became blindingly obvious as soon as I was running in the harbour that this game is meant to be played with a game-pad. If you’re someone who’s comfortable playing the aforementioned games with a mouse and keyboard, then you might get on quite well withSleeping Dogs, but at best it’s a little awkward, and at worst super annoying.Following the plethora of complaints Square-Enix faced upon launch, the team have been hard at work repairing everything from movement to camera focus especially for those of you with game-pad-a-phobia.

The highlights for 1.5 include:

  • The high-speed camera shake while driving has been reduced <- I know, you’re happy
  • Added mouse sensitivity option
  • Aim assistance on or off
  • Ability to disable camera auto-centering
  • Improved mouse movement precision

Full patch notes below:


  • Improved CPU timing to reduce issues where the game plays too quickly
  • Various fixes to improve stability and minimize crashes during gameplay
  • Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens

Controls & Camera

  • New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
  • New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
  • New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
  • New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
  • Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
  • The Action Hijack binding is now independent of the Sprint/Parkour key value
  • While driving players can now use the mouse to look up and down
  • While driving the camera no longer immediately auto-centers when you stop moving the mouse
  • The high-speed camera shake while driving has been reduced
  • Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun


  • Front End screens now support a button help bar that is fully interactive via mouse
  • Users are now able to exit screens by pressing the Back button
  • Corrected all issues when exiting a screen using the Backspace and Esc keys
  • It’s now possible to switch sections by clicking on the corresponding icons or tab headers
  • The mouse wheel will scroll through all relevant lists in the user interface
  • Mouse hit regions have been fine-tuned throughout the front end to improve user experience