“We’re happy to see DayZ on any console but there is a… I guess one problem,” Hall told Edge. “The console needs to not charge for us to do updates and it needs to be indie title friendly.”
However, Hall is hopeful that Microsoft might change its mind on its stand on patches. “Maybe Microsoft will change,” he said. “From our perspective, we need self-publishing because DayZ would be a great digital download title.”
Hall went on to say that the PS4 would be a more preferable platform to launch DayZ on. A free patching policy would work a lot better with a game that is known to have quite a lot of bugs.
“It’s gonna take a long time for us to be able to iron this out and we don’t wanna have to be paying ten, twenty thousand dollars – whatever it is – every time we wanna do an update,” he said.
DayZ creator Dean Hall has become the 42nd New Zealander to reach the top of Mt. Everest.
Hall previously served as a commissioned officer in the Royal New Zealand Airforce and has received survival training in Brunei via an exchange program with the Singapore Armed Forces. He has also climbed Mt. Aoraki, otherwise called Mount Cook, the highest mountain in New Zealand at 3,754 meters (12,316 ft). By comparison, Mt. Everest stands high at 8,848 meters (29,029 ft).
Dean ‘Rocket’ Hall explains how a console port of DayZ is highly possible assuming they don’t “fuck up” the PC release.
“Certainly I think if we don’t, for want of a better word ‘fuck up,’ the PC release then I would say a console port is almost certain,” said Hall. “I know a lot of people get really hot and bothered about it. Like, I’m not a console gamer, I’m a PC gamer, but I don’t think it necessarily has to hurt things.”
It’s unclear whether Hall is targeting next-gen or current consoles as of now. However, he does explain how a console port for the PlayStation would be a possibility. “It appears to be the kind of game that Sony are interested in, I think we just have to wait and see,” he said. “We’ve talked and met with Sony, and they’re very – you know, they’re obviously interested.” The PS4 is expected to launch around December and it is unknown whether Bohemia Interactive’s new in-house engine for DayZ is already compatible with consoles so if they do end up sealing the deal with Sony, the console port will still take awhile. However, this means there is a high chance that DayZ will make it to next-gen consoles.
Last month, it was revealed DayZ won’t enter the alpha stage until at least June. The PS4 is expected to launch around December.
DayZ standalone will not be released until at least June, Bohemia Interactive’s Dean Hall told Joystiq.
“We’re going to review the situation in June,” he said. “So there’ll be no release between now and June. And we’re quite hopeful that we’ll go then. I know that people get really frustrated because they want to play, but I just think this is the best option.”
DayZ is all prepped for alpha testing but the developers insist on refining the client-server architecture. There are currently 25 people in closed pre-alpha and Hall is aiming to get a few hundred more to play the standalone before open alpha.
DayZ alpha keys will be released 50,000 at a time. Hall is also planning on creating a distribution model similar to Kickstarter where players can pay a certain amount to get an alpha key along with other items.
“We want to release the keys in chunks of what we have servers available,” said Hall.
“The idea is to very, very quickly try to release something out there, because that allows us to start capacity testing. We’ve got one final thing we’re waiting for with the release date which is the completion of our client-server architecture. It’s basically making the game into an MMO, and pretty much the moment that’s done we’ll release.”
Dean Hall has posted an update on their dev blog for the standalone version of DayZ.
“The experience will be entirely new. There is virtually nothing that has been directly ported from the mod, everything has been redone. This wasn’t our original intention (hence the December deadline) – but it has evolved this way. We’re all glad it has!” said Hall in the update.
He also adds that the character development is the “absolute core of our current design efforts.” New screenshots of female characters have been added and so far they’re looking quite good. “Until initial release, the vast majority of our efforts will be expanding options for developing and customizing your character,” he adds.
Their lead programmer has also been working on the multiplayer engine to fit the “server-client MMO model.” Hall has also confirmed that private servers will be available.
Aside from detailing some of the newest improvements to the game, they are also pleased to announce that Arma III developer Ivan Buchta has rejoined their team after the trying ordeal in Greece.
Click to see the latest DayZ standalone screenshots
The very first footage of Bohemia Interactive’s standalone version of DayZ has surfaced on the team’s official dev blog. In the video, Lead designer Dean “Rocket” Hall and production assistant Matt Lightfoot talk about the new engine support for the clothing and the improved loot and building spawning mechanics.
They also talk about some new improvements on the maps which include a swamp, an expanded military base and a new island.
As reported last month, there is no information regarding the DayZ standalone’s launch date. The game is very much still a work in progress but it’s already looking quite good.
DayZ creator Dean Hall admitted in an update on their devblog that they “don’t know” exactly when they’ll be releasing the standalone version of their game and that “we’re going to take our time.”
However, Hall seems very optimistic despite the fact that they missed the window for an end-of-year release. “I feel fantastic about the situation,” said Hall, “more than ever I feel like we’re doing something really interesting with this development.
“Now is not the time to rush things, but we do need to ensure our pace is kept up. Our development blog and getting players in and testing as soon as possible will be key in ensuring we succeed in making this great game.”
This is great news coming from a hugely anticipated game that has its own big shoes to fill. Better they take their time polishing the game before releasing it pre-maturely unlike a certain other developer.
Hall also mentioned that closed testing has already begun within the studio; no external people yet. They are also working with Valve to make sure their server browser system on Steam is fully optimized. When the server and client architectures are operational that’s when they’ll start thinking about public testing.
Dean Hall, creator of DayZ, expressed his angry feelings on Reddit towards The War Z, a clone of the original Arma II mod that seems to be constantly steeped in controversy.
I am angry about the WarZ. I’m very angry. I’m quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference individual people don’t. I’ve had family members/close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making. I really don’t think anyone can understand just quite how exasperated that can make you feel when you’ve gambled everything on something, put your whole self and reputation on the line. So it hasn’t made my life very pleasant and I disagree entirely with the conduct and how consumers have been treated.
I think the word “scam” is such a loaded word that isn’t really relevant in the discussion, much like the word “terrorist” is a very loaded word and very much dependent on point of view.
The War Z has been involved in several controversies that has caused much outrage in the gaming community.
On November 15, the United States Patent and Trademark Office (USPTO) sent a letter to Hammerpoint Interactive and OP Productions stating that the game’s title bears too close a resemblance to the upcoming blockbuster film World War Z.
On December 17, The War Z saw its “foundation release” on Steam. Producer Sergei Titov claimed that Steam was going to raise prices on their platform in an attempt to get people to buy the game directly from their website. Aside from that, the developers have been accused of lying about key features that were advertised but not included in the game . Two days later, the developers were accused of banning Steam users for unjustly criticizing the game. The War Z has since then been temporarily removed from the Steam Store. “We apologize for this and have temporary [sic] removed the sale offering of the title until we have time to work with the developers and have confidence in a new build,” Valve said.
The game’s set up resembles the free-to-play model with in-game credits that can be used to purchase items. This received plenty of criticism due to its initial cost.