Blah blah Flappy Bird something blah popular blah taken down from blah blah creator Dong blah Flappy blah difficult blah why blah flappy flapp blah.
Yes, we’re pretty fed up of the Flappy Bird phenomenon too. However, as much as it pains us to contribute to the Flappy Bird zeitgeist, this freeware project is too compelling to ignore.
FlapMMO plays and looks almost identical to the original Flappy Bird. The difference is that you are joined by hundreds of other (terrible) players, who you can see playing in realtime in the background.
It’s actually quite relaxing, to sit there after a death, watching the mindless swarm of fellow flappers as they travel towards inevitable doom. There’s also a strange sense of pride to escape the initial rush, and join the other high achievers in the lead.
There’s the occasional slowdown, but overall it’s impressively steady for a small indie project.
Blizzard’s senior game producer Jason Hutchins says that “World of Warcraft is not built to be free-to-play”.
Hutchins claims that, contrary to some media speculation, Blizzard has no plans to make their popular MMO free-to-play. The company do not see the transition from paid to free as a wise design choice.
“We’re very happy with the business model we have now; it’s very successful. We’ve got a stable player base that we’re excited about. World of Warcraft is not built to be free-to-play and I think for free-to-play games to be good, they need to be built that way from the ground up and we’re not there.”
There are currently 7.6 million active subscribers to World of Warcraft, meaning it is still the top subscription-based MMO on the market. This is made even more increidble by the fact that World of Warcraft is almost a decade old, originally released back in 2004. Many other popular MMOs have transitioned into the free-to-play business model with varying levels of success, including Tera, The Old Republic, and Lord of the Rings Online.
World of warcraft subscriber levels have stabilised in the last three months.
for free-to-play games to be good, they need to be built that way from the ground up
Although most popular MMOs currently follow this free-to-play model, the release of Final Fantasy XIV saw the return of paid MMO popularity. Upcoming MMOs Wildstar and The Elder Scrolls Online have all confirmed that they will require a subscription to play. It has not yet been confirmed what business model Sony Online Entertainment’s Everquest Next will use.
Blizzard announced a new expansion for World of Warcraft, in the form of Warlords of Draenor. The expansion pack adds the usual new zones and quests, but also increases the level cap to 100. Players will also be able to instantly level up their characters to 90, bypassing past content in order to instantly access the new content.
With stable subscriber numbers and a new expansion announced, it seems that the WoW beast is still going strong.
Wildstar developers Carbine Studios have confirmed that their MMO will be subscription-based as opposed to having a free-to-play system. Players will be able to purchase a rolling one-month subscription at £8.99, or a whole year’s worth at £6.99 a month.
The hotly anticipated WildStar will feature an expansive (and expensive) sci-fi world
The game itself will also have a retail price of £34.99, which will include a month’s subscription. Microtransactions have not yet been announced, although Carbine Studios have stated:
“We’re interested in micro transactions but only if we can offer it in a way that fits with the vision of WildStar. We’re approaching this topic very carefully and will share details as they come available”
Many feel that MMOs offering both a retail cost and subscription fee is a somewhat archaic system, with most modern MMOs opting for subscription-only (EVE Online), free-to-play (Marvel Heroes), or retail-only (Guild Wars 2). Almost every MMO that has gone the same payment route as WildStar has transitioned to free-to-play after huge drops in subscriber numbers following the opening months. For example, Bioware’s The Old Republic gained one million subscribers within three days of launching, but quickly lost huge amounts of subs in the following months, eventually becoming free-to-play.
WildStar has so far proven popular with the hardcore MMO audience, with promises of extensive end-game content, player housing from launch and PVP that can take place almost anywhere. Hopefully for Wildstar, this high cost of entry won’t deter too many before it’s even launched.
Wildstar is due for release on PC in Spring next year, and takes place on the planet ‘Nexus’. Reminiscent of vanilla WoW, but adding plenty of it’s own flavour, the game has been in many MMO player’s sights since it’s 2011 announcement.
NCSoft’s up and coming MMO, Wildstar, has outwardly claimed a want to lap up those disappointed by World of Warcraft‘s later development.
According to MCVUK, WoW lost 1.3 million subs between Feburary and April in 2013, and they quite rightly point out that most of the major subscription MMO’s have switched to free-to-play models in order to sustain a financially viable platform.
Stephan Frost, Carbine Studios’ game design producer, says that Wildstar will succeed where others have failed.
“We’re making something that’s different,” said the producer.
“We’re coming out at a time when WoW is losing subscribers and we can fill the void for people who want an MMO that’s deep, hardcore but also accessible to people.
“We’ve found through betas and trade shows that MMO players understand our game. They can see the improvements we’ve made and notice that this game is something pretty cool.”
Wildstar is due for release this year, long before Blizzards troubled – and possibly rebooted – Titan project. It promises to be a hardcore MMO, ostensibly under the guise of vanilla WoW in terms of complexity and difficulty:reward.
The latest Elder Scrolls Online video takes us to the Oblivion plane of Coldharbour. In the video, Bethesda talks about the Daedric prince Molag Bal, the god of schemes, whose ultimate plan is to merge Tamriel with Coldharbour while enslaving mortal souls.
According to the Lead Writer Wynne McLaughlin, the player takes on the role of the legendary Souless One who is destined to thwart Molag Bal. At the beginning of the game, Molag Bal steals the your soul which you must then find in Coldharbour while unveiling the reason behind the evil prince’s schemes.
The War Z forum and game databases have been hacked. As a result, OP Productions has temporarily taken down their servers.
The information accessed by hackers include forum and game email addresses and passwords as well as in-game character names and IP addresses.
Fortunately, they explain that no payment information like credit card numbers have been exposed as all payments are done through a third party.
“Therefore there was absolutely no exposure of your payment or billing information of any kind.”
OP Productions is investigating the matter and have hired outside experts to enhance their security.
“We are undertaking a full review and update of our servers and the service we use and adding additional security mechanisms. In addition to this post, we are emailing all of our players just to make certain that everyone is informed and has been advised to change their passwords.”
“This has been a humbling experience for us. While we all know that there is no guaranty [sic] of security on the internet, our goal is to try out very best to protect your data. We sincerely apologize.”
This isn’t the first time The War Z got hacked. Earlier in January, they suffered “various forms of malicious attacks.”
Zenimax Online Studio’s The Elder Scrolls Online will not have the traditional first-person perspective, according to director Matt Firor.
“We are still working on the system, but as it stands now, we have first and third-person support, just like any other Elder Scrolls game,” Firor told Digital Spy.
“The only difference is that you don’t see your hands and weapons in first-person mode.
“The main difference here is that in an online RPG, enemies can spawn in a 360 degree radius around you, especially in PvP – so third-person view mode, if you use it, will give you far greater ability to see enemies behind you,” he added.
“In many situations, this will be the difference between living and not surviving a combat sequence.”
The Elder Scrolls Online is expected to launch on PC and Mac later this year. It is currently in closed invite-only beta but you can take your chances and sign up at their official website.
Originally called World of StarCraft, the StarCraft MMO mod had copyright infringement issues back in 2011. However, the creator, Ryan Winzen, has settled an agreement with Blizzard.
SCU: Chronicles of Fate is set 11 years after the Utter Darkness scenario in StarCraft 2: Wings of Liberty campaign. Set in an alternative reality, it is “a vision of how the universe may have been for any survivors of the hybrid onslaught, had Kerrigan died.”
Players will be able to choose from eight distinct character classes which are fully customizable. The game is a reimagination of the dungeon raidings and PVP arenas in World of WarCraft. It is still in open beta but it will eventually accommodate up to five players in a single instance.
“If you’re curious why we’re only releasing the single-player content, it’s because we need to release this project slowly to ensure all of our core systems work properly,” the developers said in the video description. “This project is a massive undertaking, which completely alters the way the SC2 engine operates, and we’re a very small team without a big QA department. You guys will be our quality assurance!”
It also runs on its very own custom physics engine built by the creator of the Mafia mod.
SCU: Chronicles of Fate can be found on Battle.net by searching “Universe” on arcade mode in StarCraft 2.
Since it is a mod, those interested in playing must already own a copy of StarCraft 2 which is available at OnlineKeyStore for £24.99.
Dean Hall has posted an update on their dev blog for the standalone version of DayZ.
“The experience will be entirely new. There is virtually nothing that has been directly ported from the mod, everything has been redone. This wasn’t our original intention (hence the December deadline) – but it has evolved this way. We’re all glad it has!” said Hall in the update.
He also adds that the character development is the “absolute core of our current design efforts.” New screenshots of female characters have been added and so far they’re looking quite good. “Until initial release, the vast majority of our efforts will be expanding options for developing and customizing your character,” he adds.
Their lead programmer has also been working on the multiplayer engine to fit the “server-client MMO model.” Hall has also confirmed that private servers will be available.
Aside from detailing some of the newest improvements to the game, they are also pleased to announce that Arma III developer Ivan Buchta has rejoined their team after the trying ordeal in Greece.
Click to see the latest DayZ standalone screenshots
Or perhaps it is more appropriate to say the publishers are implementing “free to play options”.
February will mark a new era as TERA will open its doors anew, free to play for everybody! Enjoy all of the content for free and fight together with old and new friends to save the world from eternal darkness.
Instead of the usual methods of playing for free, En Masse Entertainment have announced named systems which amount to several ways of playing the game for free. There is a ‘subscription free’ model, and an ‘elite status’ option which gives 30 days of subscription-level (content). On the F2P side, it’s been announced that the free play model has no level cap or content restrictions.
Anyone who has at some point paid anything for Tera will be given ‘founder status’ with exclusive benefits.
This all comes with a major content patch:
To celebrate this next chapter of TERA, En Masse Entertainment will be launching new in-game content, including a wave-based dungeon and a PvP battleground map that introduces a new way for players to test their skills against each other. The multi-stage Crucible of Flame dungeon challenges players with a series of epic, high-level battles culminating with a new boss fight against the immense Cyclops. This dungeon offers varying rewards based on performance. Additionally, more competitive players can take off in Champions’ Skyring, an all-new three-versus-three PvP battleground with some ofTERA’s best PvP gear at stake.