Our friends at Online Key Store have launched a new Uplay feature that lets you register games without having to install the game first.
The new app will enable you to directly download the game from Uplay as soon as the key is added much like how Steam works.
You can download the new feature here.
One of the oldest and largest distributors of game keys, OnlineKeyStore, has officially announced a move to host free-ware titles at no cost to downloader. In a statement on their Facebook page, OnlineKeyStore said:
As you know, OnlineKeyStore staff are gamers first and business men second. Because of this, we’re really adamant about delivering a system of great value and efficiency to other gamers; a system that we’d like to use ourselves.
Our next move in our development is a very exciting one indeed:
At no cost to you, we’ve decided to start hosting free-ware/mod’s for digital download from
our servers, or our torrents. Our first game distributed this way is Black Mesa, followed by the BSG fan game Diaspora.
To grab these titles, you simply add them to cart from the store like any other game, then place the order. You’ll be provided with download instructions, and you won’t be charged a penny.
Why do this if we get nothing out of it? Well, Black Mesa excited us – and a small team of dedicated modders took 3 years out of their lives to provide the gaming community a great game asking nothing in return. Because of this, we have decided to follow suit and help with hosting various projects to alleviate additional costs from these free-ware developers.
We really hope you enjoy this new move from us, and make sure you point us towards any good free-ware titles you’d like us to provide.
Black Mesa and Diaspora do indeed show on the store-front, with “THIS PRODUCT IS NOT CHARGED AND IS FREE TO DOWNLOAD” written in the description in block red capitals. OnlineKeyStore have fully supported the titles, with full box-art and screenshots with a game description just as any other paid-for title; the only difference being no charge at checkout.
We’ve been informed that the store plans to host using a two-tracker seed-box with constant connection, and promotes community good faith in seeding in return.
At this juncture I know of no other key-retailer that offers free games to download – let alone host – so makes for an interesting development in the evolution of digital game-sales, from the current front-runner.
Once again the great shoppers at OKS have pushed us through a new benchmark phase. Following the 300k+ subscribers a few months ago, we hit our highest ever pre-order number: totalling over 4000 pre-orders for ArenaNet’s new MMO Guild Wars 2 – that doesn’t even take into account people who bought the game on day of release. Compared to the busy and frustrating release night that Diablo III faced, the guys over at OnlineKeyStore HQ were met with little to no issues with order processing. In total about 2/100 keys needed some assistance, and even then the problem was usually as simple as some missing detail!
Let this quiet and understated success reassure you all that some of the busiest and most anticipated releases of the years to come will be handled as well as this one – and remember: if Facebook is quiet, it’s because we’re doing a great job!
Thanks to everyone who ordered Guild Wars 2, and as ever, if you need any help just contact us at www.support.onlinekeystore.com and refer to the FAQ for guidance on how to contact us on Facebook. Of course, follow us on Twitter to stay up to date with the latest news and reviews, and to take part in twitter specific competitions.
Thanks for being a part of the growing community of not only customers, but friends and co-gamers.
We love playing just as much as you do, that’s why we endeavour to provide you the easiest and most reasonable service for game keys on the internet – with no scams, and no bull.
Look forward to a new social platform and community application for game storage and repeat downloading in the near future, as we continue to be the best in the business, always innovating at no extra cost to you.
Oh! And if you’re happy with our service, head over to Trust Pilot by following the link to our Facebook page, where you can leave a review and link it on Facebook for your chance to win a Guild Wars 2 key of your own!
After our reviewer spent the night in hospital over an SVT (minor heart attack), we kicked it off on Saturday night with some exclusive Borderlands 2 game-play and free T-Shirt swag, moving around to the games and stalls. Here are some pictures from the epic event:
Hall 2, LAN gaming hall
Shane of OKS with his huge rig, playing Dark Souls
James of OKS doing his natural suave pose
Super serious gamer concentration
Reviewer Michael Cromwell getting mad
Key speech stage for announcements and events
Convention hall for sales and demos
Shane enjoying an appalling Xbox360 flight sim
Terrible game, great joystick
Borderlands 2 play-time event
XCOM gameplay booth (nobody cared)
Riot Games have introduced a new skin for Ezreal that is set at a whopping 3250 Riot Points, ~roughly £16.
Although currently as part of the release promotion for the skin, you can grab it for “1625 RP – a full 50% off his base price“
Legendary skins are usually not quite this expensive – so why the cost increase?
This skin comes with a set of new taunts as well as new aesthetics for all of Ezreals abilities; however the interesting part is the fact that the skin actually alters depending on the character level.
Check out the full promotional page by Riot Games here, the page gives a few clips of Ezreals new look as well as the taunts and some stuff at the bottom detailing the 50% off promo price.
Of course, whilst this is undeniably fancy – it requires a lot more work to create the multiple stages and taunts, ergo the increased cost; but is it worth it?
Will this set a new trend by Riot games to produce this multi-tier aesthetic skins? or will they be one-off’s that appear once every year?
Source: League of Legends promo page
For those that have been able to get into Max Payne 3 and sample the multiplayer you may have come across a few of the hackers and other gits that like to ruin your day for a quick-cheap laugh.
Via Videogamer Rockstar have posted a warning to all potential hackers and cheaters, stating that they’ve already started taking firm action against them and will “indefinitely banish” those that get a second offense for hacking.
“We’re aware that a small minority of players are spoiling the Max Payne 3 multiplayer experience for honest players with cheats and hacks, and while certain issues will be dealt with in forthcoming title updates, today we’d like to make it clear that anyone using these nefarious methods will be dealt with.“
“Anyone found to have used hacked saves, modded games, or other exploits to gain an unfair advantage in Max Payne 3 Multiplayer, or to circumvent the leaderboards will be quarantined from all other players into a “Cheaters Pool”, where they’ll only be able to compete in multiplayer matches with other confirmed miscreants. In the event we decide to absolve any of these cheaters for their past transgressions they may re-enter play with the general public, however a second offense will result in their indefinite banishment. In either case, we will be removing invalid leaderboard entries to ensure that the players at the top of the charts have earned their spots fairly.“
So at least those hoping to get into some of the arcade leader-boards without cheating will have a fair chance now – as Rockstar starts pooling them away from the non-cheater leader-board.
Rockstar also advice any players that spot potential cheaters/hackers during multiplayer games should contact email@example.com and include the following:
- Platform (PC, PS3 or Xbox 360)
- Cheater’s Gamertag / ID
- Description of the violation
- If possible, please include concrete evidence, such as a video or a screenshot
Hopefully this will allow the users most affected by these hackers/cheaters to be able to get back and enjoy the goodness that is Max Payne 3 Multiplayer.
Since IO Interactive first released their leather-clad nuns trailer, the internet seems to have perked up and paid attention with a lot of people seemingly getting all offended about the attire and sexualised appearence of the hit-squad.
In an interview with IGN, Game Director – TGame director Tore Blystad apologizes: “We’re sorry that we offended people – that was truly not the intention of the trailer.”
“Of course we understand, this has been a very big topic for us and we’ve been reading as much as we could of the articles and responses. We were surprised that it turned into such a huge topic. Something similar happened with our Sniper Challenge pre-order bonus… We just wanted to make something cool, it wasn’t the intention to stir up anything.”
The trailer wasn’t just created to elicit a strong social response, its based on one of the levels within the game.
“It’s a level from the game called Attack of the Saints, and this trailer I guess you could say represents one possible outcome,” Blystad explained. “As you know with Hitman games, you can go about it any way you want. The problem with showing off a Hitman game in a trailer is because there are many different ways to play, you’re only ever showing off one of any number of potential scenarios.”
Blystad understand the extreme nature of the material within the game and makes no delusions about the sort of atmosphere that this style brings.
“The Hitman games as a series has always been extreme in many ways,” he said. “The religious themes have been there from the very beginning, along with outlandish party scenes. And there are a lot of movie influences in Hitman Absolution, like Tarantino and Rodriguez.
“The grindhouse theme is something that we’re using throughout the game. It tends more towards sixties exploitation movies – these were a fascination [for us] because they were so extreme.”
Via – Videogamer
In an interview by VG24/7, Sam Clay manages to grab Dominic Guay -Watch Dogs producer, and ask him to give out a few more details for what appears to be the hit title of E3.
about 4:40 minutes into the interview, Sam Clay asks about the illusive second character that E3 viewers saw at the end of the teaser.
S.C: “So, at the end of the demo on stage.. A second guy popped up in game – for about a minute. Can you tell anything about that?“
D.G: “Online is in the DNA of Watch dogs, our motto is everything is connected, Connection is power – So we couldn’t announce the game and not at least tease online; But it was a tease i’ll be honest, so basically jonathan our creative director was playing pearce – and I was playing another character and hacked into him – we were two players that crossed paths. We definitely want to blend in multiplayer – online and singleplayer in ways that hasn’t been done before.“
This means that we may very well be seeing a game where people can have their own objectives and their own objectives but still be able to work together or impact each others story, whether this is a set system where a player can only affect another players missions – or if it will be more open and allow players to dive into each others games and do their own thing. – akin to perhaps Red Dead Redemptions multiplayer.
A release date has yet to be announced besides the interview response “definitely not ship this year” – but it has been revealed as a PC and Console title
If you watched the Ubisoft stream last night, you will likely have seen the hype build up in real-time, the game looked so good – many people claimed it was next gen tech (VG)
However, a Ubi press release reveals that the game is actually set for current gen systems.
The title is being developed by Veteran team; Ubisoft Montreal, the developing party behind other leading titles such as, Rainbow 6, Far Cry and Assassins creed.
“Watch dogs blend cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system.”
Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city, ” said Jonathan Morin, Creative direct, Ubisoft. “In Watch Dogs, anything connected to the city’s central Operating System becomes a weapon.
Whilst Videogamer.com is stating that the title is confirmed for PC, 360 and PS3, the press release doesns’t outright state it – at most a tweet confirms that the demo shown at the show was being run off a PC. : Twitter
IGN have posted that the game is slated for a PS3, 360 and PC release.
[toggle title="Click to reveal the Press Release by Ubisoft"]
UBISOFT® DIVULGES DEVELOPMENT OF GROUNDBREAKING NEW IP “WATCH DOGS™
Los Angeles – 04 Jun 2012
Today at the Electronic Entertainment Expo (E3), Ubisoft debuted its new, ground-breaking intellectual property, an open-world action-adventure game called Watch Dogs.
Development of Watch Dogs is being led by Ubisoft Montreal, with a team comprised of industry veterans from blockbuster franchises like Assassin’s Creed®, Rainbow 6® and Far Cry™. Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system.
In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon. Whether it’s triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city’s omnipresent security cameras to access anyone’s personal information, Pearce is capable of coercing and controlling almost every element of the world around him.
“Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city,” said Jonathan Morin, creative director, Ubisoft. “In Watch Dogs, anything connected to the city’s Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that’s never been seen in a video game before.”
©2007-2012 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Assassin’s Creed, Tom Clancy’s, the Soldier Icon Far Cry, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
© 2011 Ubisoft Entertainment. Rainbow Six is a trademark of Red Storm Entertainment in the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company.
© 2005 Ubisoft Entertainment. Far Cry is based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine”.
The first Dawnguard trailer has been released and gives us plenty of eye-candy to enjoy and get ready for when the DLC releases later this year; Around august.
The DLC promises to add a variety of new content including horse combat, as well as new factions to interact with.
Checking out the trailer below you can already see some rather spiffy new features;
0:25 shows you that the player may very well be able to choose which faction to support and inherit the dark power that the dawnguard seeks to contain
0:59 + 1:03 shows off the potential for horse-back combat, not least of which the second horse looks rather brutal and will no doubt make the combat look fantastic.
The DLC has not received an official release date, however towards the end of Summer seems the best bet, however the Xbox 360 version of the game will be receving the DLC first with the PC likely a month behind that, so at least PC gamers will not have to wait long to get their hands on the DLC once its out for the Xbox 360.