I think Bohemia Interactive is great in that they constantly keep the community on their toes by releasing DayZ standalone teases bit by bit. Now, they’ve released eight minutes of multiplayer gameplay footage to keep us at bay until the next tease.
Dean Hall emphasises that the footage shows DayZ in its very early alpha stage so, as expected, there are still plenty of bugs that will not be included in the final product.
“This is pre-alpha footage, so it makes no effort to mask the variety of bugs. Our whole focus is getting the alpha out, which means focusing on Multiplayer (server) performance. Enjoy and see you soon!” said Dean Hall.
The video shows a beautifully rendered landscape where the player runs around killing zombies on the way. Combat mechancs still look a bit clunky and the inventory looks very rudimentary as of now but obviously that will change later on.
DayZ standalone will not be released until at least June, Bohemia Interactive’s Dean Hall told Joystiq.
“We’re going to review the situation in June,” he said. “So there’ll be no release between now and June. And we’re quite hopeful that we’ll go then. I know that people get really frustrated because they want to play, but I just think this is the best option.”
DayZ is all prepped for alpha testing but the developers insist on refining the client-server architecture. There are currently 25 people in closed pre-alpha and Hall is aiming to get a few hundred more to play the standalone before open alpha.
DayZ alpha keys will be released 50,000 at a time. Hall is also planning on creating a distribution model similar to Kickstarter where players can pay a certain amount to get an alpha key along with other items.
“We want to release the keys in chunks of what we have servers available,” said Hall.
“The idea is to very, very quickly try to release something out there, because that allows us to start capacity testing. We’ve got one final thing we’re waiting for with the release date which is the completion of our client-server architecture. It’s basically making the game into an MMO, and pretty much the moment that’s done we’ll release.”
Dean Hall has posted an update on their dev blog for the standalone version of DayZ.
“The experience will be entirely new. There is virtually nothing that has been directly ported from the mod, everything has been redone. This wasn’t our original intention (hence the December deadline) – but it has evolved this way. We’re all glad it has!” said Hall in the update.
He also adds that the character development is the “absolute core of our current design efforts.” New screenshots of female characters have been added and so far they’re looking quite good. “Until initial release, the vast majority of our efforts will be expanding options for developing and customizing your character,” he adds.
Their lead programmer has also been working on the multiplayer engine to fit the “server-client MMO model.” Hall has also confirmed that private servers will be available.
Aside from detailing some of the newest improvements to the game, they are also pleased to announce that Arma III developer Ivan Buchta has rejoined their team after the trying ordeal in Greece.
Click to see the latest DayZ standalone screenshots
The very first footage of Bohemia Interactive’s standalone version of DayZ has surfaced on the team’s official dev blog. In the video, Lead designer Dean “Rocket” Hall and production assistant Matt Lightfoot talk about the new engine support for the clothing and the improved loot and building spawning mechanics.
They also talk about some new improvements on the maps which include a swamp, an expanded military base and a new island.
As reported last month, there is no information regarding the DayZ standalone’s launch date. The game is very much still a work in progress but it’s already looking quite good.
The first screenshots for the upcoming standalone version of DayZ have been released on their dev blog. So far it looks almost the same as the original Arma II mod. There have so far been no signs of zombies but we should expect more screenshots in the next few weeks.
The blog states that these shots are still a work-in-progress so don’t be disappointed just yet. These stills only showcase basic texture work and lighting. They are also taken on normal graphics settings so people with more beefy battlestations should expect something far better.
The standalone version of DayZ is expected to be release sometime this year. However, we should expect the alpha version to launch this January.
Officially backed by Bohemia, the DayZ development blog announced that Rocket will be developing the standalone package as the project lead, with Bohemia Interactive’s backing. Hall states that this is a “fairy-tale outcome for a mod that many would have said impossible four months ago.”
Good news, apparently development and update for the mod version will still be patched in parallel with the game, so you don’t have to quit the mod version all together.
Hall ended with:
I realize people will have many, many questions – but we wanted to let everyone know the announcement now. Over the coming weeks, these questions will be answered. The game will have it’s own site, www.dayzgame.com and the mod will continue at it’s present link.