Andrew “Redigit” Spinks has announced the sequel to the 2D sandbox game Terraria.

“I’m super excited about starting Terraria 2,” Spinks told RPS. “It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand the whole Terraria universe.”

Despite the success of Terraria, Spinks still has a few issues with some of the mechanics. He finds them very limiting and he wants the sequel to be bigger and better. “There’s a lot of stuff I’m locked into with Terraria. The way the loot works, the way character progression works.”

“In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change].”

Following the recent 1.2 update that added a huge amount of changes, Spink says he still wants to keep working on the original game before working on the sequel. He mentioned an upcoming Halloween-themed update as well as a final boss.

It’s a tricky question, though. When do you stop working on one game and start working on something new? I honestly have no idea. Right now, I’m having a lot of fun with it. Everyone on my team is really enjoying working on Terraria 1. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2. So that’s also an option.”

Spinks says that the sequel will not be receiving crowdfunding and he wants to keep the development team for Terraria 2 to a minimum, possibly even just himself. “When I made Terraria, I did it in foru months, and I think I only paid, like, not very much – and that was just for the sound,” he said. “So I’d like to be able to do something similar with Terraria 2. My personal preference is that I never be in a position where I need to get money to fund my projects.”