Valve has developed their own prototype VR tech which the company will showcase in January 15-16 during the Steam Dev Days event in Seattle.
The lecture during the event will be called “What VR Could, Should, and Almost Certainly Will Be Within Two Years” and is being headed by veteran game programmer and Valve’s very own Michael Abrash.
The official summary of the lecture is as follows:
We’ve figured out what affordable Virtual Reality (VR) hardware will be capable of within a couple of years, and assembled a prototype which demonstrates that such VR hardware is capable of stunning experiences. This type of hardware is almost certainly going to appear in short order, and the time to starting developing for it is now. This talk will discuss what the hardware is like, and the kinds of experiences it makes possible. A few attendees will be randomly selected to try out the prototype following the talk.
A second talk, titled “Virtual Reality and Steam” will be delivered by Joe Ludwig and is described as follows:
Come and hear what Valve is working on in Steam to support and promote Virtual Reality (VR) games. This includes a discussion of the Steam Overlay in VR, Steam store changes for VR, and our VR plan for Steamworks.
Valve certainly has a lot on their plate right now with the development of what I would consider the company’s biggest projects since the Steam platform – the Steam Machine and Steam OS. While I’m quite glad that they have all these great on-going, I am also worried that they might not even be working on a certain extremely highly-anticipated first-person shooter and it makes me sad.