Saints Row 4 is launching on the current generation of consoles, and there isn’t a huge improvement in the graphics for their PC release. In an interview with Videogamer.com, producer Jim Boone explains that the decision was made after their experience with a shaky PS2 launch window, namely the title Summoner.
“I think the biggest thing for us was trying to focus as much as we could on current-gen. We’ve definitely been looking into [next-gen] just like everyone else does, but I think our philosophy is generally to try and do it right.
A next gen city sandbox title isn’t the same as a linear FPS. Porting between generations have wholly different implications. The scale, thickness, and just how vivacious the city is, is directly affected by the technology. If Volition created a title for the PS4 and 720, it would be incredibly difficult to port backwards to the 360 and PS3, with very little benefit. Likely, the title would be created for the current generation and ported “upwards” to the next-gen, which basically only gives players the benefits of DX11 quality effects, higher textures, and more assets on screen at once. All for a much, much smaller audience. It doesn’t make financial sense for Volition to break into the next generation half-heartedly.