Saints Row 4 is launching on the current generation of consoles, and there isn’t a huge  improvement in the graphics for their PC release. In an interview with, producer Jim Boone explains that the decision was made after their experience with a shaky PS2 launch window, namely the title Summoner.

“I think the biggest thing for us was trying to focus as much as we could on current-gen. We’ve definitely been looking into [next-gen] just like everyone else does, but I think our philosophy is generally to try and do it right.

“Part of that is from our history. When we did Summoner – that was a launch title for the PlayStation 2 – and our experience with that was… It was one of the most painful games I’ve ever worked on because obviously it’s a launch title and it’s just incredibly challenging to do. And I think from that we’ve learned.”
The producer later continued, explaining how “we’ve just woven that into our philosophy of, let’s make sure we do the game right rather than feeling like we need to do a mad dash just to get it out on next-gen.”
Deep Silver prolonged the life of Volition, placing the highest bid during the demise of THQ.


A next gen city sandbox title isn’t the same as a linear FPS. Porting between generations have wholly different implications. The scale, thickness, and just how vivacious the city is, is directly affected by the technology. If Volition created a title for the PS4 and 720, it would be incredibly difficult to port backwards to the 360 and PS3, with very little benefit. Likely, the title would be created for the current generation and ported “upwards” to the next-gen, which basically only gives players the benefits of DX11 quality effects, higher textures, and more assets on screen at once. All for a much, much smaller audience. It doesn’t make financial sense for Volition to break into the next generation half-heartedly.