Nolan Bushnell claims that the Microsoft reveal and subsequent u-turn totally screwed up the communities impressions of the Xbox One, according to an interview with VG247.
The full interview hasn’t yet been posted, but VG247 claimed that Bushnell said “They totally screwed it up. When I heard some of the announcements and the analysis of it, I’m shaking my head and saying, ‘What in the hell were they thinking?’ Of course that wasn’t going to go down well.”
He also claimed that most if not all of the DRM policies were ham-fisted attempts at prematurely stopping piracy.
“They want to sell Office as a service,” Bushnell explained. They want it all to be in the cloud, they want to rent you stuff, not sell you. And when you look at some of the things about systems and procedures, they really don’t like software as an object because it’s too easy to get it ripped off.”
Discussing the contentious point of game trade-in’s, Atari’s founder was firmly in the positive. Explaining how they’re financially beneficial for all, he stated that “I actually think that trade-ins are good and they bring in more money, now here’s the following thread: I believe that in a lot of ways, a $50 game is discontinuity. There are more people who can’t afford a $50 game than can. And so what has always been an ability to do is, if you can’t afford to get a new pair of jeans you go to thrift shop and buy a used pair of jeans, and the same thing goes with games.”
“Some people are willing to be the person who is the first on their block to a game and pay full price. if you’re willing to wait a month or two you can get it for half price. What happens in that case is that the person who bought the first instance has a little bit of money so he can continue to buy new games ata higher rate than he would have otherwise.
“I think the industry gets more money if you look at the whole picture because I think that people will spent what they can afford, and if you make the hurdle too high for people who are not as well off, they just wont be able to buy the game at all.”
Catch the full interview on VG247.com when it’s posted.